Dawn of Fantasy: The Level Design Process

Details here: http://bit.ly/pXcgCS



Bodycount - Behind the Bullets Part 2: The World (by bodycountgame)


Forza Motorsport 4: Making of the Bernese Alps 


A Level Design analysis of Batman Arkham Asylum



A deep analysis of pacing, gameplay variation, challenges, enemies and progression of Batman Arkham Asylum - by Filip Coulianos (level designer at Starbreeze Studios).


Tortured by thefury 

Because you’ll never get tired of good Q3A custom maps.


Whoopservatory [HL2 map] by Magnar Jenssen

Dr.Magnusson has been conducting a personal project in an old observatory. After an unfortunate outbreak of Zombie-itis the lab had to be quickly evacuated. You must go in and wreck up the place before it falls into the wrong hands!!

More details about the scripting here 


Making SSX - Level Design Process



NEOTOKYO° Level Design (by chomediavfx)