Dawn of Fantasy: The Level Design Process
Details here: http://bit.ly/pXcgCS
Dawn of Fantasy: The Level Design Process
Details here: http://bit.ly/pXcgCS
Another great article by World of Level Design
Bodycount - Behind the Bullets Part 2: The World (by bodycountgame)
Forza Motorsport 4: Making of the Bernese Alps
Tortured by thefury
Because you’ll never get tired of good Q3A custom maps.
Whoopservatory [HL2 map] by Magnar Jenssen
Dr.Magnusson has been conducting a personal project in an old observatory. After an unfortunate outbreak of Zombie-itis the lab had to be quickly evacuated. You must go in and wreck up the place before it falls into the wrong hands!!
More details about the scripting here
Making SSX - Level Design Process
NEOTOKYO° Level Design (by chomediavfx)